AI Insights · Timothy · January 2023
Top Down Games Performance in Peru Q4 2022
Explore the performance trends of the top 5 top-down games on a unified platform in Peru during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 top-down games on a unified platform in Peru showed varied performance in weekly downloads, revenue, and active users. Here is a detailed look at each of these games:
Survivor In Rainbow Monster from Amusing Critters Game saw a significant fluctuation in weekly downloads, starting at 81.4K in early October and peaking at 126.2K in mid-October. By the end of December, downloads had fallen to around 30.1K. Weekly active users also demonstrated variability, beginning at 79.1K and peaking at 277.3K in late November before stabilizing around 224.9K by the end of December. The game experienced a brief spike in revenue, reaching $18 in mid-October but then saw no further revenue for the rest of the quarter.
Color Time - Paint by Number by Nox Future Corp. had a steady rise in weekly downloads, starting at 33.7K in late September and peaking at 83.6K by the end of October. The downloads fluctuated afterward, ending the year with a high of 84.6K. The game’s weekly active users followed a similar trend, starting at 98K and peaking at 235.2K by the end of December. Revenue saw a brief increase to $30 at the end of October but remained flat for the rest of the quarter.
Ludo Club - Dice & Board Game from Moonfrog showed consistent weekly downloads, averaging around 37K to 39K throughout October and November, and ending the year with a peak of 55K. Weekly active users saw an increase from 57.3K in late September to 76.7K by the end of December. The game also exhibited steady weekly revenue, fluctuating between $2.6K and $3.9K, with a notable peak of $3.5K in the final week of December.
Soccer Superstar by Real Freestyle Soccer experienced a consistent rise in weekly downloads, starting at 19.5K in late September and reaching a peak of 69.3K by mid-December. The game’s weekly active users also increased, starting at 142.2K and peaking at 281.9K in mid-December. Revenue showed variability, peaking at $101 in the final week of December.
Plants vs. Zombies™ from ELECTRONIC ARTS maintained steady weekly downloads, averaging around 35K to 40K and peaking at 45.5K in late December. The game's weekly active users started at 226.3K and peaked at 253.2K by the end of December. Revenue remained stable throughout the quarter, fluctuating between $121 and $190.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower's website.